Players keep spotting odd bits and hidden corners in FH6, and if you're short on cash, FH6 Credits can make it a lot easier to test out cars and setups without grinding for hours. One of the first tricks people have been sharing is a garage clip at the Minka House in the Eto region, where you can squeeze a vehicle between the rear wall and the water tanks and slip into a broken space behind the building. You don't really enter the garage in the normal way. Instead, you end up staring through it, with the whole interior visible but completely locked off. It's the sort of thing players try once, laugh at, and then immediately send to a friend.
Strange hidden assets and old dev leftoversAnother thing that's caught attention is the Yumeji House garage menu. If you move the camera just right, there's a dinosaur prop tucked away behind a wall, with the head and full body still sitting there like someone forgot to clean up the scene. That's the kind of leftover asset people love finding, because it says a lot about how these maps get built. It also feeds the idea that FH6 is carrying over more than a few old pieces from earlier work, even when they are never meant to be seen by regular players.
Price jumps and a few visual odditiesThe BMW M5 from 1995 has also become a talking point, mostly because its price has climbed in a way that feels a bit wild. It sat at 14,000 Credits in Horizon 2, then moved to 25,000 in Horizon 3 through 5, before jumping to 48,000 in Horizon 6. That alone gets people debating value. On top of that, some paint setups still show the lower lip in the wrong colour, with blue showing up where gray should be. It's a small detail, but once you notice it, you can't really unsee it.
Tokyo glitches and the cars that reveal themThe Tokyo areas seem to be where the weirdest map breaks are showing up. One clip near the rear corner boundary lets a car slide against the wall and push into hidden residential assets. Another near Daikoku opens a small forbidden area beside the tank section, where you can brush up against NPC space and poke around the edge of the stage. There's also a co-op-only Tokyo Station exploit that uses a heavy car and a Peel P50 together to force a wall breach. Once inside, players can wander through rail geometry, festival staging zones, and a few tucked-away detail areas that most people will never notice during a normal race.
Small car bugs, big community talkThe car side of the game has its own share of weirdness too. The Lancer Evolution X has different front bumper behaviour across titles, with the internal grille looking more complete in one game and more stripped back in another. The Evo VI Tommy Makinen Edition has a roll cage upgrade that should be obvious, but the cage itself stays invisible while the A-pillar and cabin visuals look half-changed. Even the Aventador LP700-4 has a sound issue where wing deployment audio still plays during acceleration and braking, even if a Liberty Walk kit is fitted. That mix of broken visuals and leftover sound cues is exactly the sort of thing players keep talking about while the FD2 Civic Type R keeps getting praised for its engine note, Mugen-style bodywork, and the badge swap that gives it a fresh identity. For players who want to keep testing the odd stuff without waiting around, cheap buy FH6 Credits is a handy way to jump straight into more cars, more tunes, and a lot more experiments.